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Street fighter 5 champion edition
Street fighter 5 champion edition





street fighter 5 champion edition
  1. Street fighter 5 champion edition professional#
  2. Street fighter 5 champion edition free#

For example: exchange sides to surprise the enemy about where to block, which can free the way for a good combo starter once you connect the first hit.Ĭr.HP and Far st.MP are your anti-air weapons against jumping characters like Blanka and Claw, and so does the Dash Upper. And be aware of the release moment, since it can be a good start for mixup routines. But it's a fast move and can inflict heavy damage, according the number of headbutts (button mashing FTW). And remember that you can even combo a st.HP right after the successfully connected TAP on most opponents and situations, and dizzies are not that rare.

street fighter 5 champion edition

The chip damage is above normal but work hard for connecting the move. The TAP now is faster than the SF2 version but it's still a move that can be countered by most experienced players, so use it carefully and preferably when countering isn't possible.

street fighter 5 champion edition

Finish the string of attacks with a TAP and go for the rip off shirt. As said earlier, Balrog has some good redizzy combos so learn them and, most important, learn how/when to use them. Once Balrog hit his adversary with a j.HP or HK this can be the start of a deadly routine that will grant you the victory. The clever Balrog player must be good at reading the opponents game, to the point of predict their fireball routines. Other fireballers like Guile and Sagat can be a little tricky to counter this way, but it's still possible. HP has long reach and is a good answer to projectiles, specially Ryu and Ken ones. Even not having kicks, the cr.HK has incredible ground priority and can win most sweep games due to its long hitbox. Just be careful to not becoming dizzy (remembering that Balrog has a high dizzy capability so these trades will end in the opponent's dizzy most of times, but don't take this as a rule). Most of time the attempts will result in trading hits, but that's normal. And since he's a Boxer, he can't use kicks and have a low jump, which makes him an easy prey for fireball traps.īalrog's main strategy is to alternate poking and far standing attacks or get closer to the opponent with TAP and Dashes. However, Balrog's real problems are: his moves have slow startups (altough great hitboxes), and he doesn't have a reversal attack. He is good for rushdown redizzy routines and ground poking games and does his moves really quick, which is a PITA for cornered opponents. His long limbs have good priority and can win most punch/kick trades with heavy damage. Japanese versions of SF2 Champion Edition have Level 3 and above TAPs can charge and had higher levels that travels further, and do more damage.īalrog is a close combat specialist. Level 2 TAP has higher overall damage (22 vs 34), and slightly more range.

  • Turn Around Punch (lvl 1 & 2): Hold all 3 Punch or Kick buttons for at least 30f (lvl1) or 120f (lvl2), then release.
  • VERY short charge time, also amazing frame advantage. Startup is 4 frames for all versions point blank, stronger kicks can travel further (and thus can have longer startup). Japanese Versions of Champion Edition have a better hitbox. Startup is 4 frames for all versions point blank, stronger punches can travel further (and thus can have longer startup). The same frame and attack data as cr.Strong, except with less range and lower hit/hurt boxes. This is Balrog's first step from being a low tier char to become a top tier in Super Turbo and also a mid upper in Super Street Fighter IV revisions.Ĭlose standing Forward and close standing Roundhouse share the same animation. However, it's interesting to mention that Balrog is very different according to the game version: the USA/World has only one TAP level and his Dash Straight can be avoided just crouching, while his Japan version have nothing less than 10 TAP levels (according the time you hold the 3 buttons) and the Dash Punch causes chip damage even if the opponent is crouched, making him a significant better char than his american counterpart. Anyway he is a great "poking and rush" char with incredible redizzy potential.Ĭompared to his SF2 version, Balrog was barely touched, being these main changes on his Turn Around Punch (TAP) and the addition of his trademark headbutt grab. In SF2CE he is one of the bottom tier due to his slow startup normals, lack of low block options and lack of a proper reversal.

    Street fighter 5 champion edition professional#

    A former World Heavyweight Champion, banned from the professional circuit for killing bitting the ears of an opponent, and now Shadaloo's forth in command.







    Street fighter 5 champion edition